The Carmack Plan
Game designer John Carmack took extensive notes during the development of the game Quake. He used
.plan files with a fairly straightforward system.
Throughout the development of the game, he needed to manage the various different bugs, features, and tasks that came up throughout the days. Here's an example of a
.plan file from August 12, 1997:
* qe4 project on command line * qe4 rshcmd replacement * qe4 select face * qe4 avoid multiple autosaves * qe4 region selected brushes * bindlist command * imagelist command in ref_soft + leaktest + load game.dll from gamedir pendulum motion no jump on lava floor? -game 16 bit wall textures
He used a few basic symbols to do this:
||Completed that day|
||Completed on a later day|
||Decided against on a later day|
|No symbol||Mentioned but not completed that day|
This system is nice because it allows a clean slate every day as well as a log of what happened over previous days for careful review over time. I love how simple it is, yet that it allows for allocating todo's and thorough logging using UNIX CLI tools.
Last modified: 202212070107